module Base
{
    item Bag_Schoolbag_MOD
    {
        DisplayName = Small Backpack MOD,
        DisplayCategory = Bag,
        Type = Container,
        Weight = 0.5,
        IconsForTexture = Backpack_Black;Backpack_Blue;Backpack_Primary;Backpack_Teal,
        AttachmentReplacement = Bag,
        BloodLocation = Bag,
        CanBeEquipped = Back,
        Capacity = 20,
        CloseSound = CloseBag,
        ClothingItem = Bag_SchoolBag,
        EquipSound = EquipBackpackSmall,
        OpenSound = OpenBag,
        PutInSound = PutItemInBag,
        ReplaceInPrimaryHand = Bag_Schoolbag_RHand holdingbagright,
        ReplaceInSecondHand = Bag_Schoolbag_LHand holdingbagleft,
        SoundParameter = EquippedBaggageContainer SchoolBag,
        WeightReduction = 80,
        WorldStaticModel = SchoolBag_Ground,
        Tags = IsFireFuel;IsFireTinder,
    }

    item Bag_Schoolbag_Kids_MOD
    {
        DisplayName = Small Backpack MOD,
        DisplayCategory = Bag,
        Type = Container,
        Weight = 0.5,
        IconsForTexture = Backpack_Blue;Backpack_Spiffo;Backpack_Camo;Backpack_Pink;Backpack_Primary;Backpack_Teal,
        AttachmentReplacement = Bag,
        BloodLocation = Bag,
        CanBeEquipped = Back,
        Capacity = 20,
        CloseSound = CloseBag,
        ClothingItem = Bag_SchoolBag_Kids,
        EquipSound = EquipBackpackSmall,
        OpenSound = OpenBag,
        PutInSound = PutItemInBag,
        ReplaceInPrimaryHand = Bag_Schoolbag_Kids_RHand holdingbagright,
        ReplaceInSecondHand = Bag_Schoolbag_Kids_LHand holdingbagleft,
        SoundParameter = EquippedBaggageContainer SchoolBag,
        WeightReduction = 80,
        WorldStaticModel = SchoolBag_Ground,
        Tags = IsFireFuel;IsFireTinder,
    }

    item Bag_Schoolbag_Patches_MOD
    {
        DisplayName = Small Backpack MOD,
        DisplayCategory = Bag,
        Type = Container,
        Weight = 0.5,
        IconsForTexture = Backpack_Blue_Decals;Backpack_Camo_Decals,
        AttachmentReplacement = Bag,
        BloodLocation = Bag,
        CanBeEquipped = Back,
        Capacity = 20,
        CloseSound = CloseBag,
        ClothingItem = Bag_SchoolBag_Patches,
        EquipSound = EquipBackpackSmall,
        OpenSound = OpenBag,
        PutInSound = PutItemInBag,
        ReplaceInPrimaryHand = Bag_Schoolbag_Patches_RHand holdingbagright,
        ReplaceInSecondHand = Bag_Schoolbag_Patches_LHand holdingbagleft,
        SoundParameter = EquippedBaggageContainer SchoolBag,
        WeightReduction = 80,
        WorldStaticModel = SchoolBag_Ground,
        Tags = IgnoreZombieDensity;IsFireFuel;IsFireTinder;IsMemento,
    }

    item Bag_Schoolbag_Travel_MOD
    {
        DisplayName = Small Backpack MOD,
        DisplayCategory = Bag,
        Type = Container,
        Weight = 0.5,
        IconsForTexture = Backpack_Travel,
        AttachmentReplacement = Bag,
        BloodLocation = Bag,
        CanBeEquipped = Back,
        Capacity = 20,
        CloseSound = CloseBag,
        ClothingItem = Bag_SchoolBag_Travel,
        EquipSound = EquipBackpackSmall,
        OpenSound = OpenBag,
        PutInSound = PutItemInBag,
        ReplaceInPrimaryHand = Bag_Schoolbag_Travel_RHand holdingbagright,
        ReplaceInSecondHand = Bag_Schoolbag_Travel_LHand holdingbagleft,
        SoundParameter = EquippedBaggageContainer SchoolBag,
        WeightReduction = 80,
        WorldStaticModel = SchoolBag_Ground,
        Tags = IgnoreZombieDensity;IsFireFuel;IsFireTinder;IsMemento,
    }

    item Bag_Schoolbag_Medical_MOD
    {
        DisplayName = Small Backpack MOD,
        DisplayCategory = Bag,
        Type = Container,
        Weight = 0.5,
        IconsForTexture = Backpack_MedicalBlue;Backpack_MedicalRed,
        AttachmentReplacement = Bag,
        BloodLocation = Bag,
        CanBeEquipped = Back,
        Capacity = 20,
        CloseSound = CloseBag,
        ClothingItem = Bag_SchoolBag_Medical,
        EquipSound = EquipBackpackSmall,
        OpenSound = OpenBag,
        PutInSound = PutItemInBag,
        ReplaceInPrimaryHand = Bag_Schoolbag_Medical_RHand holdingbagright,
        ReplaceInSecondHand = Bag_Schoolbag_Medical_LHand holdingbagleft,
        SoundParameter = EquippedBaggageContainer SchoolBag,
        WeightReduction = 80,
        WorldStaticModel = SchoolBag_Ground,
        Tags = IgnoreZombieDensity;IsFireFuel;IsFireTinder,
    }

    item Bag_NormalHikingBag_MOD
    {
        DisplayName = Hiking Backpack MOD,
        DisplayCategory = Bag,
        Type = Container,
        Weight = 0.6,
        IconsForTexture = Hiking_Blue;Hiking_Green;Hiking_Red;Hiking_Green,
        AttachmentReplacement = Bag,
        BloodLocation = Bag,
        CanBeEquipped = Back,
        Capacity = 26,
        CloseSound = CloseBag,
        ClothingItem = Bag_HikingBag,
        EquipSound = EquipBackpackLarge,
        OpenSound = OpenBag,
        PutInSound = PutItemInBag,
        ReplaceInPrimaryHand = Bag_HikingBag_RHand holdingbagright,
        ReplaceInSecondHand = Bag_HikingBag_LHand holdingbagleft,
        SoundParameter = EquippedBaggageContainer HikingBag,
        WeightReduction = 85,
        WorldStaticModel = HikingBag_Ground,
        AttachmentsProvided = BedrollBottom,
        Tags = IsFireFuel;IsFireTinder,
    }

    item Bag_HikingBag_Travel_MOD
    {
        DisplayName = Hiking Backpack MOD,
        DisplayCategory = Bag,
        Type = Container,
        Weight = 0.6,
        IconsForTexture = Hiking_Blue;Hiking_Green;Hiking_Red,
        AttachmentReplacement = Bag,
        BloodLocation = Bag,
        CanBeEquipped = Back,
        Capacity = 26,
        CloseSound = CloseBag,
        ClothingItem = Bag_HikingBag_Travel,
        EquipSound = EquipBackpackLarge,
        OpenSound = OpenBag,
        PutInSound = PutItemInBag,
        ReplaceInPrimaryHand = Bag_HikingBag_Travel_RHand holdingbagright,
        ReplaceInSecondHand = Bag_HikingBag_Travel_LHand holdingbagleft,
        SoundParameter = EquippedBaggageContainer HikingBag,
        WeightReduction = 85,
        WorldStaticModel = HikingBag_Ground,
        AttachmentsProvided = BedrollBottom,
        Tags = IgnoreZombieDensity;IsFireFuel;IsFireTinder;IsMemento,
    }

    item Bag_BigHikingBag_MOD
    {
        DisplayName = Big Hiking Backpack MOD,
        DisplayCategory = Bag,
        Type = Container,
        Weight = 0.75,
        IconsForTexture = BigHiking_Blue;BigHiking_Green;BigHiking_Red,
        AttachmentReplacement = Bag,
        BloodLocation = Bag,
        CanBeEquipped = Back,
        Capacity = 28,
        CloseSound = CloseBag,
        ClothingItem = Bag_BigHikingBag,
        EquipSound = EquipBackpackLarge,
        OpenSound = OpenBag,
        PutInSound = PutItemInBag,
        ReplaceInPrimaryHand = Bag_BigHikingBag_RHand holdingbagright,
        ReplaceInSecondHand = Bag_BigHikingBag_LHand holdingbagleft,
        SoundParameter = EquippedBaggageContainer HikingBag,
        WeightReduction = 90,
        WorldStaticModel = BigHikingBag_Ground,
        AttachmentsProvided = BedrollBottomBig,
        Tags = IsFireFuel;IsFireTinder,
    }

    item Bag_BigHikingBag_Travel_MOD
    {
        DisplayName = Big Hiking Backpack MOD,
        DisplayCategory = Bag,
        Type = Container,
        Weight = 0.75,
        IconsForTexture = BigHiking_Blue;BigHiking_Green;BigHiking_Red,
        AttachmentReplacement = Bag,
        BloodLocation = Bag,
        CanBeEquipped = Back,
        Capacity = 28,
        CloseSound = CloseBag,
        ClothingItem = Bag_BigHikingBag_Travel,
        EquipSound = EquipBackpackLarge,
        OpenSound = OpenBag,
        PutInSound = PutItemInBag,
        ReplaceInPrimaryHand = Bag_BigHikingBag_Travel_RHand holdingbagright,
        ReplaceInSecondHand = Bag_BigHikingBag_Travel_LHand holdingbagleft,
        SoundParameter = EquippedBaggageContainer HikingBag,
        WeightReduction = 90,
        WorldStaticModel = BigHikingBag_Ground,
        AttachmentsProvided = BedrollBottomBig,
        Tags = IgnoreZombieDensity;IsFireFuel;IsFireTinder;IsMemento,
    }
    
    item Bag_SurvivorBag_MOD
    {
        DisplayName = Military Backpack MOD,
        DisplayCategory = Bag,
        Type = Container,
        Weight = 1,
        IconsForTexture = AliceBag;AliceBag_Camo;AliceBag_SandCamo,
        AttachmentReplacement = Bag,
        BloodLocation = Bag,
        CanBeEquipped = Back,
        CanHaveHoles = FALSE,
        Capacity = 35,
        CloseSound = CloseBag,
        ClothingItem = Bag_SurvivorBag,
        EquipSound = EquipBackpackLarge,
        OpenSound = OpenBag,
        PutInSound = PutItemInBag,
        ReplaceInPrimaryHand = Bag_SurvivorBag_RHand holdingbagright,
        ReplaceInSecondHand = Bag_SurvivorBag_LHand holdingbagleft,
        WeightReduction = 95,
        WorldStaticModel = ALICE_Pack_Ground,
        AttachmentsProvided = BedrollBottomALICE,
        Tags = IgnoreZombieDensity;IsFireFuel;IsFireTinder,
    }
    
    item Bag_ALICEpack_MOD
    {
        DisplayName = Military Backpack MOD,
        DisplayCategory = Bag,
        Type = Container,
        Weight = 1,
        Icon = AliceBag,
        AttachmentReplacement = Bag,
        BloodLocation = Bag,
        CanBeEquipped = Back,
        CanHaveHoles = FALSE,
        Capacity = 35,
        CloseSound = CloseBag,
        ClothingItem = Bag_ALICEpack,
        EquipSound = EquipBackpackLarge,
        OpenSound = OpenBag,
        PutInSound = PutItemInBag,
        ReplaceInPrimaryHand = Bag_ALICEpack_RHand holdingbagright,
        ReplaceInSecondHand = Bag_ALICEpack_LHand holdingbagleft,
        WeightReduction = 95,
        WorldStaticModel = ALICE_Pack_Ground,
        AttachmentsProvided = BedrollBottomALICE,
        Tags = IgnoreZombieDensity;IsFireFuel;IsFireTinder,
    }
    
    item Bag_ALICEpack_Army_MOD
    {
        DisplayName = Military Backpack MOD,
        DisplayCategory = Bag,
        Type = Container,
        Weight = 1,
        Icon = AliceBag_Camo,
        AttachmentReplacement = Bag,
        BloodLocation = Bag,
        CanBeEquipped = Back,
        CanHaveHoles = FALSE,
        Capacity = 35,
        CloseSound = CloseBag,
        ClothingItem = Bag_ALICEpack_Army,
        EquipSound = EquipBackpackLarge,
        OpenSound = OpenBag,
        PutInSound = PutItemInBag,
        ReplaceInPrimaryHand = Bag_ALICEpack_Army_RHand holdingbagright,
        ReplaceInSecondHand = Bag_ALICEpack_Army_LHand holdingbagleft,
        WeightReduction = 95,
        WorldStaticModel = ALICE_Pack_Ground,
        AttachmentsProvided = BedrollBottomALICE,
        Tags = IgnoreZombieDensity;IsFireFuel;IsFireTinder,
    }

    item Bag_ALICEpack_DesertCamo_MOD
    {
        DisplayName = Military Backpack MOD,
        DisplayCategory = Bag,
        Type = Container,
        Weight = 1,
        Icon = AliceBag_SandCamo,
        AttachmentReplacement = Bag,
        BloodLocation = Bag,
        CanBeEquipped = Back,
        CanHaveHoles = FALSE,
        Capacity = 35,
        CloseSound = CloseBag,
        ClothingItem = Bag_ALICEpack_DesertCamo,
        EquipSound = EquipBackpackLarge,
        OpenSound = OpenBag,
        PutInSound = PutItemInBag,
        ReplaceInPrimaryHand = Bag_ALICEpack_DesertCamo_RHand holdingbagright,
        ReplaceInSecondHand = Bag_ALICEpack_DesertCamo_LHand holdingbagleft,
        WeightReduction = 95,
        WorldStaticModel = ALICE_Pack_Ground,
        AttachmentsProvided = BedrollBottomALICE,
        Tags = IgnoreZombieDensity;IsFireFuel;IsFireTinder,
    }
	
    item Bag_SheetSlingBag_MOD
    {
        DisplayName = Sheet Sling Bag MOD,
        DisplayCategory = Bag,
        Type = Container,
        Weight = 0.4,
        Icon = SheetSlingBag,
        CanBeEquipped = Back,
        CanHaveHoles = FALSE,
        Capacity = 16,
        CloseSound = CloseSheetSlingBag,
        ClothingItem = Bag_SheetSlingBag,
        EquipSound = EquipSheetSling,
        OpenSound = OpenSheetSlingBag,
        PutInSound = StoreItemSheetSlingBag,
        ReplaceInPrimaryHand = Bag_SheetSlingBag_RHand holdingbagright,
        ReplaceInSecondHand = Bag_SheetSlingBag_LHand holdingbagleft,
        WeightReduction = 70,
        WorldStaticModel = SheetSlingBag_Ground,
        Tags = IsFireFuel;IsFireTinder,
    }
}